To customise a spell to your new spell slots, it's the same as you've done before: press R2/RT (or PC equivalent) again whilst your cursor is over your assigning spell, then also press the control button corresponding with the slot you want to go into. To switch sets, press R2/RT (or PC equivalent) and press up, down, left, or right to switch the Spell Set you want to customise. In the menu, whichever Spell Set you're currently looking at will be highlighted on the middle-left side of the screen. Like when equipping spells in your starting Spell Set, you can change your loadout within your maximum 16 spell slots in the Spell Selection Menu - by pressing right on the D-Pad (or PC equivalent). You must do this by completing the quest, Professor Hecat's Assignment 2. Keep in mind though that in order to proceed Jackdaw's Rest, you need to know the spell Expelliarmus. Unlock these, and you'll be given an extra Spell Set of four spell slots each, making for 16 spell slots in total when counting the 4 in the Spell Set you have already. There are level requirements of 5 for the first two tiers and 16 for the third. In the Core category, you'll find three skills which you can unlock for one additional Spell Set each: Spell Knowledge l, Spell Knowledge ll, and Spell Knowledge lll. So, if you're at Level 15, you'll be given 10 Talent Points to start. If you're already well above Level 5 at this point, you'll be given additional Talent Points per level. For every Talent Point, you can choose a new skill to unlock in the following categories: Core, Stealth, Dark Arts, Spells, and Room of Requirement. There, you'll unlock Talent Points, which are essentially skills points you gain with each level from Level 5. You'll be able to gain additional spell slots after reaching the end of the main story quest, Jackdaw's Rest.
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